![]() All caravans have a weight limit which cannot be exceeded, and the allowed additional weight is displayed in the lower right corner. In the trade menu select the items to offer from the right and the desired items from the left. Once the trade goods are moved to the depot and your trader has arrived, select the depot again with q and enter the trade menu. Mark the goods you want to sell -insert clever advice-, and your dwarves will begin moving them to the depot. Then select the trade depot again and press g for Move Goods, you will be presented with a list of all items in your fortress that belong to you. If it reads "Anyone can trade", a random, probably unskilled dwarf will volunteer to conduct the trade. Be sure that b reads "Only broker may trade" if you want your broker to represent your fortress. Select the trade depot with q and then request the trader. Turn trader's and leader's labors back onīefore you can begin trading, you need to designate what goods to trade and have the fortress's representative trader at the trade depot. Turn your trader's labors off so they don't get distracted Turn your leader's labors off so they don't get distracted Wait for the diplomat (if any) to reach your leader Wait for caravan to arrive at depot and merchants to finish unloading ![]() Trading flowchart Suggested trading procedure items worn by non-fortress units (initially forbidden, but can be claimed via unforbidding and dumping them).the items that are in the trade depot (they belong to the caravan until they are moved out of it).the items that are on merchants' animals and wagons.While it may be convenient to build a depot outside at first, it is usually a good idea to move it inside, or secure it with walls, bridges and other fortifications, to protect incoming caravans and your goods from thirsty animals, thieves and goblins.Įverything that is on your map belongs to you, except: Glass windows are used to make display cases.Building a trade depot is a prerequisite for trade with caravans that arrive at your fortress. Gem windows will be toppled rather than destroyed, leaving behind the gems they were made from. For maximizing value, gems are better used for decorations, even if your gem cutter and gem setter are only dabbling.īoth glass windows and gem windows can be wrecked by building destroyers. Gem windows, on the other hand, do not receive value multipliers a gem window's value is the sum of the value of the gems used in its construction. This makes glass windows a good choice for raising the value of a room. A noble's mandate to make windows will not be satisfied by building a gem window.Ī glass window's value multiplier is 25, the same as a statue. Animals can also see through windows, detecting thieves or ambushes on the other side.Ī noble may demand a window, no matter how far underground his rooms are. Note that dwarves can see through windows, and (if civilian) will cancel jobs and run away from hostile creatures standing on the other side of them. Light from a window built into a cliff face will not illuminate a room and will not prevent cave adaptation. If the gems used to make a gem window are of different colors, the window will flash between the different colors of the gems.ĭwarves can get a happy thought from passing by a window, and an even happier thought if it's built of a material they like. Alternatively, a gem window can be directly constructed (on-site, not in a workshop, by pressing b Y) from three cut gems of any type (including cut glass and cut stone ), but can't be made from large gems. Like all furniture, windows must have a floor underneath them to be built. Glass windows can be made of any type of glass at a glass furnace, from the same input materials as glass, and are placed similarly to furniture. A window is not considered support for the purposes of preventing cave-ins or allowing doors to be built, but it will block the flow of water. A window ( b- y) is an item of furniture that can be constructed to form solid walls surrounding a room.
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